Just curious if anyone has ever run into a situation where there are too many events?
Im currently on 250 events and was curious if i could run into limitations at some point.
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I had saw a project which had more than 1000 events.
Ok cool. Gives me some peace of mind. Thank you
Lots of folks projects (the big ones) are between 1000 - 5000. There really isn't a limit on events.
Limitations will arise from the usual suspects.
My RPG had ~3,600 events. It was my first game, a lot of repetitive code since back then, the function plugin wasn't standard with C2, its a separate plugin.
My current game, a sandbox space RTS, is not finished and its at ~3,500 events. With a lot of function usage too for repetitive stuff.
These are games for mobiles too, there's no need to worry about events (when used correctly) being the cause of performance issues.