Error with tilemap object? BUG?

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  • Hello, in this capx I have two tilemap objects:

    • A tilemap object that serves as a ground with solid behavior
    • A tilemap object with platform behavior

    The object with the platform behavior does not detect the soil, why ?.

    https://www.dropbox.com/s/l66ydwap2j5i4di/testPlatform.capx?dl=0

  • About the Why, you have to ask the Creator.

    I have no idea. Besides that dynamic collision polygons the size of a dynamic tilemap is a No Go.

    Pin works, as long as you do not try to rotate the tilemap. So you could pin it to a Sprite (as a face).

    But i guess, that is not helping you, you intend to animate the collision polygon.

    If that is the case, you gonna lock up the object inside solids, using a sprite or a tilemap, dont matter.

  • About the Why, you have to ask the Creator.

    I have no idea. Besides that dynamic collision polygons the size of a dynamic tilemap is a No Go.

    Pin works, as long as you do not try to rotate the tilemap. So you could pin it to a Sprite (as a face).

    But i guess, that is not helping you, you intend to animate the collision polygon.

    If that is the case, you gonna lock up the object inside solids, using a sprite or a tilemap, dont matter.

    True, using pin can solve the problem because I will not rotate it or change the collision polygon but I think the example should work.

    Thanks for the info.

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  • Well, to be honest, i think that platform should not be allowed to attach to a tilemap.

    Sorry 2 have another opinion.

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