It seems that the Tilemap TMX importing doesn't like it if multiple Tilesets are included in the TMX file. You get the "Error parsing XML file. Check the file is a valid Tiled TMX file." message.
Here's a sample TMX with two tilesets and it errors out as soon as you drag the TMX into construct. The second tileset isn't even used in the TMX file other than a reference to the file.
Given that a tilemap represents one layer which would in turn only represent one tileset, I'm pretty sure this is by design but I think it should possibly handle multiple tilesets. One idea would be if if asked:
1- What layer you would like to Import (This is current functionality)
2- Ask what tileset you would like to assign as the image for the above inserted layer => tilemap construct object.
I'm just getting into heavily testing out workflow with the tilemap feature and it's an amazing timesaver!
Any thoughts on this?
Thanks <img src="smileys/smiley1.gif" border="0" align="middle" />