I'm making an arcade style game where at the beginning of each level ajax loads a randomly selected tilemap.
The tilemap has nine different images.
I want to find a way to delete each tile that uses the ninth tile from the tilemap image and destroys that tile, then creates an object at the place the tile was destroyed.
When I go into the tilemap editor to edit the image of a tile I see that the ninth tile is labeled as "Tile 8" (Probably because of the 0 index values) but I have no idea how to access this info via an event.
Ideally it would be good to have a condition that picks all tiles using "Tile 8" and replaces them.