I just want to be sure to understand what is going on when you work with a pixel art game at low resolution. (in my case 640x360)
If my monitor is 1920x1200 and I play my game in high quality fullscreen, the game will be upscaled X3 to fit the screen ?
And that upscale seems to be greedy for not too powerful machine.
On my laptop in 1920x1200, my game with no shader runs at 30/40 fps in high quality (and is unplayable). BUT if I set my laptop monitor at 1280x720, I get smooth 60fps all shaders on! HELL!
So if I understand, the lower the game resolution is, the worse fps you get in high quality because of the upscale. Am I right?
If so, is there a trick or a solution ?
It's quite annoying because the game is originally in 640x360 and changing the monitor resolution impact the FPS but not the quality!