So I noticed my draw calls are reading around 21%, even though there isn't much happening in the game and camera staying still.
I was wondering if maybe the camera movement was effecting it (even though the screen isn't moving), so I removed the scrolltoposition, and the percentage went down about 6-7%..
I then also checked to see if I could re-enable it but scroll only when necessary( when camera.x is different than scrollx)..
In this case, the percentage only went down about 3% when screen isn't moving at all and event not firing.
Is this normal?
What else should I check in regards to reducing Draw Calls?
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