For instance, in a match-3 colors game would you rather create the colors as 3 different sprites, or 3 frames in the same sprite?
Right now I'd rather use frames because family behaviours are still not finished, but since they probably will by the next release or two it doesn't really matter.
So which method do you think would be the best? Not only performance wise which might be negligible, but also for simplicity and/or fexibility of the events.
I use different frames and animations in a single object whenever possible but you might want to use different objects and families here. Same object collision/comparison can get messy.
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I see, that's how I have it right now. I'm gonna have to wait for family behaviours then, hopefully on r90.