I have 6 fruits on screen, and a platform player.
When collisioning with a fruit, I destroy it, and checking to see if the Count is 0. However, I never reach Fruits.count = 0 sub-event when it's nested under the "on collision" trigger. When I put the Fruits.Count = 0 outside (every tick), this works just fine.
Doesn't work (actually the Text value in the trigger is one behind. If I had 6 and destroyed one, it will still show 6):
Any ideas? Is this expected?