I started a new project and placed a few text objects and added a few events, and previewed in debug (inspect mode), and for some reason it showed that i was using 20-25% cpu and getting 55 fps,just for a couple of text objects and events that just change it's number. I switched to the profile option and the cpu usage went back down to 0-1% 60 fps.
I opened another project that i had done and finished with. I always got about 11-15% cpu usage 60 fps on this project. I opened in debug(inspect), and the same issue , this time 25-30% cpu 45-50fps (as the game was a complete project with more sprites physics), and the game was slow which it wasn't before. But when i switched to the profile option, the game went back to normal, as how it was prior and the game ran smoothly again.Switched back to Inspect option and the issue occurs again.
NOTE: In normal preview the game seems to run fine.
This is really weird as the options in the debug menu is affecting the performance. Anyone else experiencing this?.