I am now working on an app for toddlers that contains ten simple games.
(current version may be viewed here http://www.malanapps.com/klalit )
At first the game was created at 2048*1152. Since my layouts were very heavy, even after optimization, I scaled the entire game down to 1024*576 . After scaling C2 indicated memory usage of 60Mb, which sounds reasonable.
At this point run an FPS Test (on the web version):
Desktop - w/webGL = 60fps, drops to 40 upon loading a heavy layout, and recovers to 60 instantly.
Android (Galaxy2) - canvas2d renderer: 55-69 fps on lobby screens and while playing. Drops to 1fps upon loading a heavy template, but recovers instantly.
iPad mini and iPhone4 (canvas2d renderer) on lobby screens it shifts up and down 1-20 fps. Upon loading any game drops to 1fps and stays there for ever
Any ideas how to proceed?
I will also appreciate it if someone could test the game with iPhone5/5s and post the fps results (there is a debug text object on screen). Thnx.