Wanted to make a good fps viewer screen for my game having ta drop frame on Android.
I can not find in the Scirra tutorials how to do it.
Could someone help me?
Not sure if I understand your question, you want to display FPS onscreen so you can test on android?
If so, just use the global variable fps and display it in a text box either every tick or every X seconds etc. To get a better idea of the real rate, also calculate an average and display both values.
Type my game with this drop in frame when test on Android.
So wanted to know the frame rate when running it ta few of Legs.
System-Every trick- Text-Fps
The game ta running between 17-20 fps.
This is bad right?
yes, that's bad. I suggest read the performance tips. Also Android browsers suck for speed right now. May not be until Android 5 where that is fixed. In the mean time use CocoonJS. be ware of bad rendering decision :P good luck
Chrome for Android is a lot faster too.
Thank you! the information.
Ashley, the Ghost Shooter 'Rain Demo' version runs very poorly on my Nexus 7, Chrome browser, with WebGL enabled. Like between 10-15 FPS.
Is this to be expected? I know there are a lot of effects going on there, but I'm just curious.
Develop games in your browser. Powerful, performant & highly capable.
dvinmn - it's a game specially designed to show off as many effects as possible. It has something like 7-8 layers, most of which have shaders going on. Mobiles really struggle with that kind of thing, it's really designed as a desktop game.