does Construct 2 support Tilemaps from Cosmigos Pro Motion?
Or is there any kind of worklof to achive that?
Just tested this with the free version and it seems to work fine with C2 if exporting as .tmx.
I imported a full image of a level from an old game called Zool and created a tilemap from the image.
I then exported as tmx.
In C2, set Layout to relevant height/width of map, add a Tilemap, accept defaults, click on Tilemap window and choose second option from right - import tmx to this object.
Worked perfectly. Imported tilemap spritesheet and created level.
Only tested using one tmx layer.
Obviously, in C2 to make use we would generally add more Layers for collision sprites (floors, walls, spikes etc), active components (animations, baddies etc), HUD, and so on.
Interesting piece of software. Thanks for the heads up.