I'm trying to get some audio working in my game using place-holder sounds but I keep getting the same error.
These is the error message I get when trying to import audio.
And this is what it looks like when I try to get audio to play.
I get a message telling me no audio has been imported when the "failed OGG conversion" are still sitting in the Sounds directory.
That's kind of odd. OGG is open source, so the encoder comes with C2.
Did you try reinstalling? Did this just start happening recently? What version are you on? Does it happen with all audio files?
I'm using the Steam version and just had to opt in to beta versions to get around the memory leak with the text boxes in the current stable Steam build.
I'll try deleting and re-installing and see if that helps.
What format are the .wavs that you're trying to import? Check they're 16-bit PCM at a reasonable sample rate (e.g. 44100). You can get all sorts of exotic formats in WAV files and the AAC and Ogg encoders don't support all the same ones.
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Oh OK. Thanks for the heads up.
Any suggestions on how to re-encode the WAV files to be suitable for Construct 2?
i would recomend Audacity for stuff like this - great opensource audio editor and easy to use audacity.sourceforge.net
you can also set up batch processing for your files to speed op the process
manual.audacityteam.org/index.ph ... pply_Chain
I use Format Factory to recode all my wav files to the exact same format no matter the source (some of my wav files have had the same problem as the original poster).
I couldn't get Audacity to get the N64 sound-bytes to work but I did manage to get my own recorded audio working as a placeholder test. Thanks very much guys.