Hi, I've got a save/load system that uses Construct's default state save/load. This is nice and easy to implement and for the most part works really well. However, I'm thinking if I release the game, say on Steam and it needs an emergency patch, if I update the game and then redistribute it - what will happen to my customer's save games? Will they be useless? I've wanted to avoid having to use local storage/dumping a whole load of variables etc - I'll go down that route if I have to though.