the problems with image / animations editor that i have are nothing close to image editing.
for image editing you usually end up using gimp/ paint.net / photoshop / something other, but i have an animation problem that they simply don't care about to fix.
and there are few: - you can't shift + detect collision polygon for all frames
- you can't insta rename all imagepoints on each frame that were created by adding one imagepoint on first frame and then applied to the rest
- same as above but deleting
these aren't some hardcore things to ask for, but they're pretty damn usefull and would save a shitton of time when you have animations with 200+ frames. (example - in my upcoming game my boat has 360 frames - i gotta pimp origin points on each of the 360 frames instead of using 2 clicks, then i have to "guess polygon shape" on each frame and more... ) luckily for now only that sprite has that much animations, and some other sprites (like water) have ~250 + 250 normal but they're tiled quadratic so they don't need any (thank god) messing around. and yes memory usage is at 200mb only