Ludei will be releasing CocoonJS 1.4 soon along with hopefully WebGL support for Android in the nearby future. I have a question in regards to that.
I am working on a project with Construct 2, where the amount of sprites from Particle Sprays(altogether 70 sprites exist on the screen at any time) severely slows down all but the newest Android phones.
I see in the WebGL demos Ludei have WebGL Sprites demo giving the ability to put a huge number(500+) of sprites on screen without visible slowdown.
When WebGL accelaration finally gets activated will it also accelarate the sprites in Construct 2 on Android phones and such or?