First of all, I'm impressed with what I've seen so far;
Seems intuitive to use (it only took my a couple of hours to get an animated character running and jumping around on some basic platforms)
No need for coding (I'd like to code, but I've only done simple scripting so far)
Reasonable pricing for the Personal Edition
By day I'm a Cisco/firewall/telecoms engineer with a general IT background, I'm also an avid gamer and a hobbyist artist. Recently after watching Indie Game - The Movie it suddenly brought back memories of the platformers I played when I was growing up when gameplay ruled. I bought FEZ, loved it and I decided that instead of just painting pictures that I never look at again, I could channel that into making a game.
I have no illusions on making any money, I just what to make something that I'll enjoy as much for the process as anything else...
So, that's where I'm coming from. What I'd like to build initially is a platformer with painted backgrounds and foregrounds and fairly large levels. I don't really like the tiled effects of some of the older/retro style games but from what I've read so far, using big images in Construct 2 is pretty much a no-no approach.
I did have in my head that I'd basically paint a full level on the front layer, stick some basic sprite objects to make up the solid platforms behind that layer and that would work for me.
Now, while I like the software, I'm not sure there's any way to achieve what I'd like to do with it?
Am I looking at the wrong software for my ideas or are there different ways to achieve the same sort of thing in Construct 2?
PS - I only really need to run the game/s on Windows, but I guess a web option would be nice too. I'd also like to be able to create save games easily.