Construct 2 Steam De-Listed - How To Upgrade?

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  • I own a personal license and might release a commercial project in the future. To come to the point, what happens if I have to upgrade to a business license, if I bought Construct 2 on Steam?

    I'm sure there might be ancient topics about this but I'd appreciate making this clear for one last time, so that everyone who owns the Steam version knows what to do.

  • If you decide you want to upgrade contact us at supportfmf@scirra.com and we'll sort something out.

  • If you decide you want to upgrade contact us at supportfmf@scirra.com and we'll sort something out.

    Thanks for the info!

    Hopefully a solution in form of a manual upgrade. I really enjoy the automatic updates on Steam.

  • I do not understand why they say "purchase Construct 3".

    Construct 3 can not be bought, it's a service, so the only thing you can do is "subscribe".

  • Construct 2 being retired in the future :( Ashley so what happens when the engine becomes retired?

  • so what happens when the engine becomes retired?

    Ask Construct Classic ;)

  • > so what happens when the engine becomes retired?

    Ask Construct Classic ;)

    Not sure if it will be open source like C1 though.

    There is quite the risk of C2 (community edition), turning out to be more feature-rich than C3.

    On the other hand, if people really cared that much about native performance through native exporters, 3D and all the other highly requested stuff, C1 wouldn't be as abandoned and broken as it is right now.

  • > > so what happens when the engine becomes retired?

    >

    > Ask Construct Classic ;)

    Not sure if it will be open source like C1 though.

    There is quite the risk of C2 (community edition), turning out to be more feature-rich than C3.

    On the other hand, if people really cared that much about native performance through native exporters, 3D and all the other highly requested stuff, C1 wouldn't be as abandoned and broken as it is right now.

    Well, I was meaning more like Scirra will bury it on their main pages, drop its forums to the bottom just above Construct Classic's tiny section, and likely stop selling it at all to promote more business to C3.

    That said, Construct Classic was built on some proprietary UI library that is deeply ingrained, so building for it required purchasing that library (at the time, possibly open sourced now?)

    There was a Construct Classic community build going that improved on Construct Classic vanilla, I think R0J0hound was doing the builds for it as he had the library.

    However, I think the people who really cared about those features simply moved on, like we did to Unity, because we are after all an audience of game developers who prefer not to code at all, so suddenly picking up C++ to continue an engine that even its own creators abandoned is not ideal.

  • CC was also entrenched in DirectX 9, and there was a lot of fallout when Ashley left the MMF platform.

    Many many reasons why it was let go. I think the best one being that they needed to move from hobby to profession.

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  • newt yeah, they definitely did make a much more professional editor with C2 and now C3.

    I think that between C3's faster runtime and Chowdren it will finally bridge the gap between HTML5/WebGL and console export which will make it a total-package solution for any 2D game dev needs soon too.

  • I think that between C3's faster runtime and Chowdren it will finally bridge the gap between HTML5/WebGL and console export which will make it a total-package solution for any 2D game dev needs soon too.

    I really hope great games will come out of it and catch Sony's and Nintendo's attention.

  • > I think that between C3's faster runtime and Chowdren it will finally bridge the gap between HTML5/WebGL and console export which will make it a total-package solution for any 2D game dev needs soon too.

    I really hope great games will come out of it and catch Sony's and Nintendo's attention.

    It's really not about the games, as both of the titles we developed were well received by console companies we spoke to, but only the one we ported to Unity was able to actually release on them.

    If HTML5 could deliver a console-quality experience out of the box (without a full web browser that could easily be used to exploit the console) we would have that as a platform. Xbox One can reliably do it because Microsoft have their own browser, as I think without Edge we wouldn't have seen HTML5 support on that either in a gaming sense.

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