Please accept my appologies if this has been answered elsewhere but after spending a while looking I've not found a bean.
I'm designing a game with a large number of levels of which each level has its own layout and event sheet. I'm curious if say for example a game consists of 50 layouts how does HTML5/Construct2 handle these? Are all layouts and events loaded into memory at start or are they only loaded when required? If they are all loaded and I have 200 sprites but the active layer only uses 30 of these sprites are resources only assigned to the 30 active sprites or are resources assigned to all 200?
If I have a sprite with physics on layout 1 and then when I go to layout 2 and don?t need the previous sprite will that sprite be automatically destroyed or will it continue to use resources? Is layout 1 destroyed when layout 2 is loaded or will Layout 1 still use up resources?
I guess what I?m trying to ask is that are resources only used for the active layer and it?s current items or do layers and sprites etc continue to use a certain percentage of resource when they are not active?