I'm interested in using Construct2 but I'm curious as to the limitations of the product. One area that I'd like to know more about is how far can you go with simulating AI?
Here's a simple example. Can I create MS. Pac-Man? More specifically, can I emulate the behavior of the ghosts following and chasing Ms. Pac-Man through the maze in an intelligent manner, like the original game?
What's the most complex game made with C2?