Ok, that?s potentially a huge problem, which is why I?m investigating all these things before going too far down the road. It?s far easier and safer to create a game in small chunks or separate chunks for the stages, which should all be easily linkable.
If I have to be stuck with one file, that?s potentially a nightmare scenario.
I have had all sorts of corruptions, even on very simple projects, especially when doing funky, time saving things like copying code between projects, or reusing chunks of code in the same project (while quickly updating the sprite, then delete code, import new sprite, and paste same code with same sprite name).
I have been saving as a project. I mis-spoke (old habit as everyone always says "show me the capx").
So is there a way to exploit the folder structure to link 2 projects, officially, so something weird like a corrupt file does not pop up later?