I am trying to implement the gamepad using CocoonJS for Ouya. It mostly works, but there is an issue where a button press and hold is triggering a button press over and over. This does not happen with any other exports (ie web browser, etc). Only on Ouya.
Ashley, when I contacted Ludei they make it sound like it is possibly an issue on Scirra's side. I don't see why that would be, but they said their implementation of the gamepad is standard. But, their costumer service leaves a lot to be desired, so they could just be brushing me off. :/
Can you think of any reason why 'On Button Pressed' would cause the button to think it is repeatedly being pressed? Do you think this is something on Ludei's side? As far as I can tell, it is impossible to get a button to think it is being pressed and held using the gamepad on Ouya. This is actually effecting the platform jump controls in my game, as it is impossible to do a 'full jump'.
Thanks for your help.