Cocoonjs compiled path finding problem

  • Hello,

    I am implementing a mobile game with construct 2 which uses path finding. When I test the game on computer it works perfectly even if I change the resolution. Aftet compiling with coconjs pathfinding is not working properly and ignores some of the solid tiled backgrounds.

    I am not sure if this is a bug of construct 2 since it works decently on browser. I am using scale outer to fit the screen on different devices. I wonder if the scaling causes problem. I have tried with different cell sizes but result did not change. Since i am getting problem on mobile it is a little bit difficult to give an example to reproduce the problem. Thank you for your time,any clue would be very helpful.

  • Are you using the new Cocoon Beta or the old one?

    • i haven't made a game for mobile with pathfinding, but i guess it should work..
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Are you using the new Cocoon Beta or the old one?

    - i haven't made a game for mobile with pathfinding, but i guess it should work..

    I am using the version 2.1.1 compiler , I will try with 2.1 and 2.0.2. thanks for the reply

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)