I am implementing a mobile game with construct 2 which uses path finding. When I test the game on computer it works perfectly even if I change the resolution. Aftet compiling with coconjs pathfinding is not working properly and ignores some of the solid tiled backgrounds.
I am not sure if this is a bug of construct 2 since it works decently on browser. I am using scale outer to fit the screen on different devices. I wonder if the scaling causes problem. I have tried with different cell sizes but result did not change. Since i am getting problem on mobile it is a little bit difficult to give an example to reproduce the problem. Thank you for your time,any clue would be very helpful.