Hey everyone, just nerding out at the moment with with some emulator code for the gameboy, and I thought:
How cool would it be to have a ClassicSprite plugin in construct 2?
Basically, it would function as a sprite but also have some neat perks/limitations.
You could set the number of colors (2,4,8,16), Create/import palette data, and assign palettes to the sprite.
The result would be retro, but would allow palette swapping, and palette animations. If one wanted to get super fancy, there could be the master palette that an individual palette refers two. To make a Nintendo game, you would set the palette size to be 4 colors and limit yourself to a total of 8 palettes.
Mostly, since I make pixel art anyway, it would be really cool to have indexed sprites and palette animations on the fly from within construct2. Who knows, it might also come with some performance perks