Thanks, I get that far.
But how do you set sprite1 to have 1 health point, where as sprite 3 has 3 health points?
Currently they all have the same health.
My question is, and it is clear that I have not asked it correctly enough, is how do I assign different health value to each item, without having to go and add an event for each item type?
So I do not want to have to check if it is colliding with 1, then subtract from sprite 1, if it is colliding with 2, subtract from 2.
I want to make something less clunky and more streamlined.
(just so we know, this was explained here, but I do not understand at all how to implement this solution construct.net/en/forum/construct-2/how-do-i-18/families-objects039-private-51315).