I have been reading the manual and seen the posts online but it is still not clear to me, perhaps someone can shed some light on this one.
I am trying to give a health value to each character within the same family, but of course if the instance belongs to the family, then all children shares the family health value, instead I want each child to have its own value.
If I give the health value to the child, then I cannot use the family anymore within the events, and I need to make an event for each type of enemy, therefore the commodity of having everything within a single family event becomes pointless.