just something i noticed, first time i tested angry birds html5 with the debugger, you could check all there resources, meaning all there spritesheets
so i was testing today and they did some smart tricks to work around that,
im not able to view there spritesheets (and been looking for 30min)
maybe something to look into as how to better protect resources
I can see all their sprite sheets in Chrome's debugger just fine.
Copyright law is a much better way to protect resources than any technical measures anyway.
Man, looking at these Angry Birds assets - they're terribly optimised. All PNG32 sprites, no intelligent tiling. Even the sprite fonts are 50% unused space with blank characters.
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<img src="smileys/smiley3.gif" border="0" align="middle" /> i guess there was a bug in my debugger <img src="smileys/smiley2.gif" border="0" align="middle" /> , now i can see them too
there was an error in the appcache, , i thought that was the trick, invoking an error in the console to hide the sources
thehen have a look at bejeweled, pretty crazy what they doing there, what is that? some kind of manual alpha's, overlays?
vtrix yeah looks like they're storing the alpha channels in separate image files :/
Not sure of the reasoning. They use a lot of transparent gradients so PNG8 probably wouldn't work for them and two jpegs/gifs may give better quality vs size?