Chrome 64 bits for Windows is released. (not the experimental build)
Check chromium blog here: http://blog.chromium.org/2014/08/64-bit ... 6.html?m=0
[quote:wh3irwbd] 64-bit Chrome offers many benefits for speed, stability and security. Our measurements have shown that the native 64-bit version of Chrome has improved speed on many of our graphics and media benchmarks. For example, the VP9 codec thatâ€™s used in High Definition YouTube videos shows a 15% improvement in decoding performance.
So what could this mean for us that use Chrome? There are a few questions on my head right now regarding C2 and Chrome 64 bits.
While the quote above mentioned graphics, it didn't specifically mention webgl or canvas2d. But could it mean that our games would run a bit faster? In fact, how fast? Or is the speed rather negligible?
Also, another interesting question to consider is, will NodeWebkit also have exported version of win64 bits implemented in the near future? There used to be a case where someone requests for 64 bits NodeWebkit here: https://github.com/rogerwang/node-webkit/issues/1320 but since 64 bits is now available - it should be only a matter of time for the node webkit folks to implement 64 bits node webkits on windows.
Glitches and incompatibilities are always the bread and butter of Software development. Perhaps maybe we should grab chrome 64 bits and try run some C2 games on it and see whether all those advertised qualities are really present (and see if some aforementioned quality is really significance) and also to see whether there is anything that needs addressing, whether it's on C2 side or Chrome side. So anybody wanna give it a try?