A lot of great suggestions.
However the only one i want to bring up again is:
- Disable Solid between selected objects only
Improved collision system so we can ignore/disable ~ collision/solids depending on picked objects.
NOT GLOBAL ONLY as it is right now. Please let us finally pick with C3 so specific objects collide while at the same time others go through!
Please keep that in mind in case you're touching anything related to it.
Online collaborative editing of your game in real-time like heroengine, run arround in your gameworld with friends sticking "post-its" on everything that needs some work ...ahhh it was so mutch fun to work with
I was working with such a feature using a MAP Editor.
It was kinda awesome to work simultaneously with multiple developers on the same map.
The development progress was way faster, and you were able to work truly together as all changes were live to look at.
Would have been a great feature, but never going to make it into C3
About all the "skinnable" which i was reading about through tons of topics over the past few months...
Is it so important for you to have a colored/darker or black background?
90% of all softwares have got a white background, so we're all used to it.
If it's to bright for you at night, adjust your monitor. Or invert your screen colors if you can't live without it.
Let Ashley focus on more important features and/or the re-design of the interface.
Unless it doesn't take to much time to be implemented.
Other than that it should be on the very bottom of any to-do list.
I understand Ashley willing to implement Multi-Language Support, as he will be able to offer Construct to a wider audience.
But skinnable is just a waste of time.
If the skin of Construct is your only problem... /sigh