I have 4 objects with an Instance Variable of the same value.
Compare Instance Variable. ObjectID = "Enemy"
Create Text Object.
Set Text Object.UID
To test it I have it creating text and setting it to UID.
It always creates only one text object and it always has the lowest UID for that Instance Variable Value.
It seems like it checks by UID and selects the first object that has the value, because it always selects the object with the lowest UID.
I am not sure if it always works like this or is just coincidence.
I currently have a 2nd variable that allows me to always select a specific object with a specific ObjectID Value.
I would like to remove this variable if possible.
I feel it isn't needed, but I don't want to run into errors later on.