i am working on a new custom wrapper for sharing your games in .exe single file format with small size.
The only problem is i cannot find out where to bypass / unlock the HTML5 game to be allowed to run locally.
Anyone know how ? i guess its somewhere in the c2 runtime ?
EDIT: i found a quite nice post from gamemaker guys at yoyogames, explaining in detail why this happens , and it turs out it should work with a basic webserver ran locally.