This capx show us that C2 render objects outside the screen.
I've searched alot about this issue, until i came up with this test.
A sprite is the end of the layout when collision with ground play sound and change text.
I hope this will be useful for you guys.
Render != Math
The object still exists, it is just not drawn anymore. But all its properties, values, events that use it, etc. are still calculated.
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Exactly, while the rendering is done by the GPU and it only renders what is on screen, even if there is a object partial on screen it only renders what is visible.
But still the CPU continues to execute it's calculations.
Everything else would be near Madness
To answer your question: Ashley said that