I'm wondering how c2 deals with objects using the same image when they are in the window view.
Are 10 objects using the same image will be counted as 1 object in the scene? or 10?
If they are counted as 10 objects, is there any tricks to make them be counted as 1?
In the past, I used Unity 3D. There are plugins that can be used to combine sprites into a bigger sprite sheet. Every objects in the scene use the same sprite sheet so that reduces the draw calls => better performance.
This is not an issue for my game atm as it is running great on the mobile, I just want to know.