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We released our first game using C2 and CocoonJS some months ago. It works fine on both Android phones/tablets. However, our game does not meet Google's tablet requirements. To do this correctly would require additional graphical assets and layouts designed for various screen resolutions (LARGE and X-LARGE). I'm not sure how this can be accomplished at the moment.
Google's requirements are quite specific. Here is a link to what they want:
Does anyone have any experience with this?
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See supporting multiple screen sizes
Thanks for your reply.
I have read this tutorial before and we have followed it completely, so scaling works fine for us.
My post concerns using higher quality assets specifically designed for higher screen densities. These assets are only used for a specific screen density.
I have the same problem, my game fits perfectly in any screen size but my app is not marked as "designed for tablets".
This is a problem because these apps will not appear by default in tablets.
there was a dpi parameter added not so long ago
As some others have stated in various threads, sometimes it is better to start with high res graphics and let them be scaled down for smaller devices. Then you don't have to worry about larger devices as the graphics are already at that level.
This is true but on smaller devices there is generally less memory available. So having large images will surely have an impact.
I think it's like Russian roulette:
I have 2 apps, one is 1280x720 and other is 1280x720
one is OK (no optimisation tips)
second says that APK should use extra space on 7' tablets
of course both have exactly the same settings on C2/CocoonJS