I guess this has been asked before, but i didn't find anything confirmating it as i need to sleep tonight, so i'll ask here, hope it won't make you crazy
Do i need to add *dt to the Bullet Speed calculation (which changes during the game via events) to make it framerate independent? In that case, how? just adding *dt, or something like (number*60)*dt?
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Nop, most (if not all?) official behaviour are already time based, so you don't have to worry about anything.
As lahssoo said. But you should read the official tutorial on framerate independence.
Thanks, it was not necessary since behaviours already use it