I'm using Construct 2 in my IT classes and while playing around for a few new projects / assessments I stumbled across an odd behaviour.
I noticed this behaviour in two games. One game is a classic breakout / arkanoid clone, the other one a a simple "click on a moving square" game.
In both cases there is a sprite with bullet behaviour and "bounce of solids" enabled. It is contained by solid sprites so that it bounces of the walls.
What happens is that the sprite with bullet behaviour "escapes" and goes of the screen. This happens usually in the corners. The attached text.capx speeds up the sprite so that the behaviour can be observed quickly.
It happens in the breakout / arkanoid game as well, but you need to play quite some time.
Is there a better way of creating the layout for such games?