I was wondering how many of these are "impossible" to do, how many would require way too much time for one person only, and which ones are very easy to implement.
My plan is to slowly build my way up and I think Construct 2 is the best way to do that. I'll start simple, but eventually I'd want to make a shoot'em up game with a lot of custom patterns for bullets and such things.
Now, I know that there's virtually "no code" in Construct so I was wondering how would I go about making custom patterns for the bullets.
I figured out easily how to make some basic stuff. Adding a "sine" behavior to a bullet helps a lot, you can even modify the wave shape (triangle, sawtooth, etc). The problem is things start to add up and it's hard to keep track of stuff without code. Let's say I have this custom bullet that uses a sine wave to modify it's angle so instead of a straight line it goes a bit round but still towards the same spot. The next points are my first doubts while trying the software.
How do I go about adding a way for the bullets to track the player and *slowly* move towards him without removing the custom movement I made?
How can I make explosions with custom shape? I know the answer is "math", and I know some basics, but still how am I going to add something like a smiley face of bullets when an enemy dies?
Same question as the above ones: how about a spiral? Is that even possible?
Is there any actual limitation for this type of games in Construct 2?