I was wondering.
Does this action really have to also set the angle of the object itself?
I liked how it was before where it only moved to a specific angle without rotating the object.
We already have the angle section to manage the angle of the object.
Or cant we get a bullet action that also does the angle motion without rotating the object?
I had to recently work around it by adding additional invisible sprite just to keep the main objects angle in place and I would like to keep things small as possible with leess sprites in the game.