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It seems Construct is not recognizing that an animation is playing.
I expect text "debug" to be "NOT shaking" since the animation is not running, but it's "shaking".
See the capx file:
1drv.ms/u/s!AobC4q3rBlr6ufR10w6RIseZEk__YQ
Playing checks if the animation is playing not if it's not playing. The else doesn't work here.
You have to make a new animation. like 'stop' and change the animation and check for the new one.
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Thanks, I had no idea!