Is ASM.JS physics meant to work with Node-Webkit export? Becos when I export an .EXE and i double-click and nothing happens, my game EXE doesn't run or open.
But when I switch back to the old Box2D physics then Node-Webkit export works just fine and my game EXE runs and plays.
My issue with the old Box2D physics is that I get irregular pauses and freezes in my game that can stop for a few seconds, but in Chrome preview with ASM.JS I played my game for a long time and while it had some mild occasional stutters, it never stopped for a few seconds.
OK I figured it out!! So guys you need to turn off "Minify Script" if you want to use the newer ASM.JS Physics with Node-Webkit desktop export.
P.S. I'm guessing becos asm.js is almost like assembly/machine code, then minifying that would turn crunch it into nonfunctional noise.
(this may not be the case in future versions but for r161 it's what has worked for me)