As many have noticed, Gamestop has opened a preorder page for the Ouya Game Console, and has provided a release date for the system. (You can see the page for yourself here - gamestop.com/android/consoles/ouya-game-console/107853 )
For many people, myself included, we're looking at Construct 2's (now native?) Android Export functionality, looking at the new system, and wondering... bottom line... "Will Construct 2 be an option for creating games on the Ouya?"
In a previous thread I had posed the question on wether or not Construct 2 can hit 1080p resolutions without sacrificing much in the way of performance... well, it IS a subjective question. Obviously one based around optimization of assets as well as just how complex the behaviors and overall game design itself you plan on creating will be.
But for now, let's assume you want to make 1080p Tetris. "What roadblocks, if any, do you see getting a game from Construct 2 to run on the Ouya?"
I believe at this time, the only real "roadblocks" are:
1) Construct 2 produces games in HTML 5. The implication is, to get the game running on Ouya, Ouya will have to open a web browser and THEN load the game. That's some unknown overhead that will likely bring "what worked on your PC" down to a crawl on the new system despite its capable hardware.
2) Ouya Gamepad Support. There's a touch pad on it (not a touch screen, single point gestures allowed), there's a D-Pad, there are buttons, and it's wireless. That's all well and good, but has anyone successfully mapped their controls to the Ouya Gamepad? I've read that a few people attempted to enter a recent Ouya Game Jam Challenge but produced results that were unplayable due to no plug-in or other workaround to map out the Ouya Game Pad.
3) I have read on the forum (could be hearsay, don't take this for scripture) that Ashley owns a Ouya. Any feedback from Ashley regarding Construct 2's performance, playability on the system?
4) Is there any official interest at all in supporting the new console?
Again, consider that Ouya is "brand new". This means that the market is wide open for several clone titles like Tetris... Super Mario Brothers and the like. There is immediately no demand to create the most technologically advanced titles for the system... with full 3D graphics and shader effects, although that -is- supported by the system.
But let's keep the scope/scale of our ambitions in check here...
"What's it going to take to get a Construct 2-built Mega Man game on the Ouya?"
Remember... most children woke up that fateful Christmas morning in the 1980s with a free copy of Super Mario Brothers, and it changed their lives forever. Here in 2013, I'm certain the same can happen again... we're entering the new Atari-age of game development, where tools like Construct 2 are available to enable small teams of 2-3 people to create games in 2-3 months. These small garage-based teams, working on small budgets are at last given a hardware platform that they can carve their own legacy in, rubbing shoulders with big developers re-releasing their "same old s---" (Although a great game, Final Fantasy III's 3D remake/Android Release comes to mind.)
Right now, information on Construct 2/Ouya is widely scattered throughout the forum, but now that we're about five months away from the release of this thing, there is a great opportunity -today- to get all our ducks in a row and start some community-driven efforts to supply Ouya with some great 2D-inspired launch titles.
The floor is open for discussion.