I'm making a game where when on level 1, you must click 1 white cake among a bunch of chocolate ones. There is one. And on level two, you must click two white cakes. And so on. But the code I've done is acting a bit randomly, ie the levels break at a certain point, usually level 7 or 8. And sometimes if it's for example level 4, it might show 3 cakes.
Here is all of the code:
<img src="http://i46.tinypic.com/15r16q1.png" border="0" />
By the way, there is only one layout, Layout 1. Levels are done through the global variable.
I'm guessing you are randomly picking the same white cake more than once. You need to add some logic to not repick a white one.
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Yeah what blackhornet said. Maybe if you add below the condition "Repeat level times" the condition "(Negated) Is animation whitecake playing?" then thou shalt haveth awesome cake logic
I did try that except the problem is that C2 hasn't picked out a specific cake yet. It will always choose based on the first cakes animation.
Oh right. I thought C2 would first be detecting all cakes, then adding the negated animation command would lower the choices to just the white cakes, then it picks a single random one out of the white cakes, but fair enough if you've tried it <img src="smileys/smiley41.gif" border="0" align="middle" />