Which is better for GPU performance? IntelXDK or Cocoon.IO?
I have a game made of 1280px*720px and my game is only working(playable but a bit laggy) with phones with version of 4.4 Android Kitkat but I wan't to tweak it as much as possible to reach 4.0 version phones (Jelly Bean Android). And I am planning to switch to Cocoon from IntelXDK but I am having a hard time building it. So, does anyone have any advice or answers or suggestions which is better for GPU rendering?
For me Cocoon.io works way better in terms of performance overall as compared to IntelXDK initially i used XDK before and performance was poor with my game hitting below <30 fps whereas Cocoon gives me around 50-60fps depending on the phone and its specs.
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Cocoon is better as of now. I also recommend to lower your resolution since your game will be on mobile