Thanks for the information.
Do you guys have any learnings in regards to exactly how one needs to scale a game in order to completely avoid both tearing and anti-aliasing?
For example, would you suggest importing sprites that are four times as big as intended, and scaling them down with sprite objects? Or would you suggest making the entire game four times bigger, and scaling it down with display options or layer zooming?
The reason I'm asking is because the former would have the problem of tile sets becoming obsolete (as they cannot be scaled, unless I'm wrong there?) and the latter has the issue of requiring the programmer to take into consideration that every algorithm related to speed, movement and positioning would have to be multiplied by four in all cases.
So the reason why I created this topic really is just to see if there's a best practice when it comes to making pixelart games in Construct 2 as of now, and if you guys know of any?