I've found a distressing issue when trying to make a Windows Store build of my game.
When I test it in Chrome from Construct 2, play the HTML5 version from my website, or play the Node-Webkit build, everything works correctly. But when I deploy the game from Visual Studio and play it, my keyboard controls sometimes have some really bad input lag. Sometimes, I may be walking one direction, then I press the other direction to turn around and it takes an entire second to stop moving forward.
Has anyone else ever encountered input lag like this in Windows Store versions?