Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Hi,
I've created mobile game and it runs well on Android devices, but when I run my game on iOS audio "on ended" condition isn't triggered. I've tested the game in the device browser and in the app exported with IntelSDK.
Any idea what can be the problem?
Develop games in your browser. Powerful, performant & highly capable.
IOS handles sound control differently. Try some different options, set silent, stop, mute, etc... I forget off the top of my head but one of them will work, but I think stop if it's background music.
I don't need to stop the sound, I want to know when it finish. I think I'll use wait and duration. But event was more usable.