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I've created mobile game and it runs well on Android devices, but when I run my game on iOS audio "on ended" condition isn't triggered. I've tested the game in the device browser and in the app exported with IntelSDK.
Any idea what can be the problem?
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IOS handles sound control differently. Try some different options, set silent, stop, mute, etc... I forget off the top of my head but one of them will work, but I think stop if it's background music.
I don't need to stop the sound, I want to know when it finish. I think I'll use wait and duration. But event was more usable.