Audio still not working in R119 on iOS?

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2D fighting template based in the game that defined the fighting games genre.
  • Guys I need your help please, my games are not outputing sound on iPads/iPhones/iPod Touch in Safari and those are my main platforms.

    I tested it with an iPad 4 and an iPod Touchh 4, both with iOS 6.0 in Safari.

    I have the 2 file formats (ogg and m4a on the server).

    What Am I doing wrong? Do you guys succeed with audio on iOS?

    Thanks in advance.

  • Are you sure your server sends the .m4a files with the correct MIME type? That's one of the most common mistakes.

  • Thanks a lot for the reply Ashley!

    I'll verify that with my webhoster, sadly the server is a IIS wich means I can't add the mime type myself if I read right on the net.

    One last quick question. :) It can be this even if the sound work like 1 time on 10 or 20 in my game? (without updates to the games between the tries) Thanks!

  • I specified my MIME type settings for m4a and it can that be possible Ashley...?   <img src="smileys/smiley19.gif" border="0" align="middle" />

    I searched on the Forum and found an answer from you saying to change directory...I tried worked...anotehr time...and after that 1 game on 5 approximately. I don't get how it's possible...any idea?

    I didn't update the game in-betwwen my tries, just hit "Refresh" in Safari on my iPad 4.

  • Hey Ashley, I found a way to make my sounds work every time and not inconsistently on iOS.

    Hoping it will help you maybe for a future update? I removed my sounds files from the offline.appcache file and it works now in every game if I hit refresh or not.   <img src="smileys/smiley1.gif" border="0" align="middle" />

    So it seems iOS don't handle very well the caching of m4a files for now...?

    Ashley/Guys, Should I post that into the bugs section?

    Thanks for the awesome program!

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  • DavidA13 - it must be a Safari bug because it works fine in Chrome. Also, your game won't work offline now.

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