App Privacy Protection

  • hey everybody,

    my game is listed on a big german game site Chip.de. They started to check apps about how many permissions they are using. The app gets an overall app-risk-rating at the end.

    My game Battle Wizard Attack has only 9% what is very good. I could not find any other app with a lower rating so far. It is made with C2+Crosswalk and I am using these plugins: Admob, ScreenOrientation, LocalNotification, GameService, ShareviaSNS, RateApp, GoogleAnalytics, StatusBar, LocalStorage, Browser and PowerManagement.

    On installation my app requires only these permissions:

    android.permission.ACCESS_NETWORK_STATE

    android.permission.ACCESS_WIFI_STATE

    android.permission.INTERNET

    android.permission.READ_EXTERNAL_STORAGE

    android.permission.WRITE_EXTERNAL_STORAGE

    In IntelXDK I set storage to only internal so I don't know why that is required. Does anybody know how to reduce these? Does Admob require Network & Wifi access? It would be great to have an overview about what plugin requires permissions.

    My risk-rating is only 9% but would love to maybe even get a 0%^^. In Germany it is very important. Many apps have around 35% because of collecting a lot of private user data.

    Let me know what you think about privacy protection and if it is worth dropping a plugin for less permissions.

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  • I just saw they also found these third party components on it:

    com.google.analytics

    org.apache.cordova

    javax.annotation.meta

    com.squareup.okhttp

    com.google.tagmanager

    com.google.ads

    So I guess the 9% are mostly caused by ads and analytics

  • You can look up permissions in a plugin's .xml file.

    e.g. for Cranberry's Phonegap Game plugin

    line 42 - android.permission.INTERNET

    line 43 - android.permission.ACCESS_NETWORK_STATE

    I'm also concerned about privacy, but haven't need to use any restrictions so far, maybe later, in the future when I'll want to add more features to my apps. I think, your rating is good. When your plugins are from a trusted source, there's no need to change anything.

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