This situation actually does look like and is probably a bug. Should this be fixed? I can't post in the post bugs because I don't have a cap.x file on me.
Sometimes when I use the same event sheet for the next layouts, some of the events do not work for the next layouts.
-My solution is to delete the next layouts and make the next layouts again, and it works.
For example, if I were to make a space invaders game, and the random enemies are firing down, they would do that on the first level. But they would do no firing on level 2. I am using the same event sheet as level 1. I had to delete "Level 2", and recreate "Level 2" again, and that somehow actually solved the problem. They were firing again, just like they were supposed to in the first place.
Is this clear? The same thing has happened in other games, generally, some events don't work on other layouts and I have to delete and remake them for them to work again.