> Hi, I slapped together a relative simple multiplayer template.
> This makes use of a ghost object to circumvent the movement lag between peer/host with synced objects.
hey lennaert thanks for putting this together.. I have a question.
Do you know where I would set the Platform animation triggers? OnMove, OnFall, On Landed etc... this would be common to both the host and the peer. I assume there would have to be a "For Each" peer, but I don't think I can do that. But I need the triggers to fire for each peer and host. Any suggestions?
nevermind! just figured it out! just needed to add Multiplayer.MyID to each Trigger...
although.. I don't see the other peer's animation on each computer.. so I guess I need to add triggers for each player? in both HOST and PEER groups?