Animating ebooks

  • Hi folks!

    I want to write, illustrate a children's book and make it interactive and educational with C2. So i don't really know if i still need to learn all those shoot 'em game tutorials. If i create my animated elements as sprites, is there an image size limit? I will be building for ipad so i assume my background images will need to be 1024 x 768. As it won't involve small ships and game characters, but rather, taking book illustrations and adding some animation, physice, touch animation, i am hoping some of you might help steer me in the right direction - advice, tutorials, examples etc. Must i learn everything C2?

    Cheers! <img src="smileys/smiley9.gif" border="0" align="middle" />

  • You can easily make something like what you are describing. The size of your overall project might become an issue depending on how many sounds / images you have and how large the project is. But it'll probably be fine if your book is short.

    You certainly don't need to learn every aspect of C2, but take a look in the tutorial section and see if there's tutorials for things you might want to include in your project. eg: how to add sound to your game, how to switch layouts etc.

    Try the first 2 beginner tutorials to get your head around how C2 works logically, it takes about 20 minutes per tutorial to follow along with.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks Justifun. Will do that. I guess the more i learn about C2, the easier it will be convert a book into an interactive experience. <img src="smileys/smiley4.gif" border="0" align="middle" />

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)